OperationalState

csw.params.events.OperationalState
See theOperationalState companion class

Enumeration indicating if the detector system is available and operational. READY, BUSY, ERROR. READY indicates system can execute exposures. BUSY indicates system is BUSY most likely acquiring data. ERROR indicates the detector system is in an error state. This could happen as a result of a command or a spontaneous failure. Corrective action is required.

Attributes

Companion
class
Graph
Supertypes
trait Sum
trait Mirror
class Object
trait Matchable
class Any
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Self type

Members list

Type members

Classlikes

case object BUSY extends OperationalState

Attributes

Supertypes
trait Singleton
trait Product
trait Mirror
trait Serializable
trait Product
trait Equals
trait EnumEntry
class Object
trait Matchable
class Any
Show all
Self type
BUSY.type
case object ERROR extends OperationalState

Attributes

Supertypes
trait Singleton
trait Product
trait Mirror
trait Serializable
trait Product
trait Equals
trait EnumEntry
class Object
trait Matchable
class Any
Show all
Self type
ERROR.type
case object NOT_READY extends OperationalState

Attributes

Supertypes
trait Singleton
trait Product
trait Mirror
trait Serializable
trait Product
trait Equals
trait EnumEntry
class Object
trait Matchable
class Any
Show all
Self type
NOT_READY.type
case object READY extends OperationalState

Attributes

Supertypes
trait Singleton
trait Product
trait Mirror
trait Serializable
trait Product
trait Equals
trait EnumEntry
class Object
trait Matchable
class Any
Show all
Self type
READY.type

Inherited and Abstract types

The names of the product elements

The names of the product elements

Attributes

Inherited from:
Mirror

The name of the type

The name of the type

Attributes

Inherited from:
Mirror

Value members

Concrete methods

The sequence of values for your Enum. You will typically want to implement this in your extending class as a val so that withName and friends are as efficient as possible.

The sequence of values for your Enum. You will typically want to implement this in your extending class as a val so that withName and friends are as efficient as possible.

Feel free to implement this however you'd like (including messing around with ordering, etc) if that fits your needs better.

Attributes

Definition Classes

Inherited methods

Additional list of names which can be mapped to values, for example to allow mapping of legacy values.

Additional list of names which can be mapped to values, for example to allow mapping of legacy values.

Attributes

Returns

a Map of names to Values

Inherited from:
Enum

Returns a Seq of A objects that the macro was able to find.

Returns a Seq of A objects that the macro was able to find.

You will want to use this in some way to implement your values method. In fact, if you aren't using this method... why are you even bothering with this lib?

Attributes

Inherited from:
EnumCompat (hidden)

Returns the index number of the member passed in the values picked up by this enum

Returns the index number of the member passed in the values picked up by this enum

Value parameters

member

the member you want to check the index of

Attributes

Returns

the index of the first element of values that is equal (as determined by ==) to member, or -1, if none exists.

Inherited from:
Enum

Tries to get an A by the supplied name. The name corresponds to the .name of the case objects implementing A

Tries to get an A by the supplied name. The name corresponds to the .name of the case objects implementing A

Like Enumeration 's withName, this method will throw if the name does not match any of the values' .entryName values.

Attributes

Inherited from:
Enum

Returns an [[Right[A]] ] for a given name, or a [[Left[NoSuchMember]] ] if the name does not match any of the values' .entryName values.

Returns an [[Right[A]] ] for a given name, or a [[Left[NoSuchMember]] ] if the name does not match any of the values' .entryName values.

Attributes

Inherited from:
Enum

Tries to get an A by the supplied name. The name corresponds to the .name of the case objects implementing A, disregarding case

Tries to get an A by the supplied name. The name corresponds to the .name of the case objects implementing A, disregarding case

Like Enumeration 's withName, this method will throw if the name does not match any of the values' .entryName values.

Attributes

Inherited from:
Enum

Returns an [[Right[A]] ] for a given name, or a [[Left[NoSuchMember]] ] if the name does not match any of the values' .entryName values, disregarding case.

Returns an [[Right[A]] ] for a given name, or a [[Left[NoSuchMember]] ] if the name does not match any of the values' .entryName values, disregarding case.

Attributes

Inherited from:
Enum

Optionally returns an A for a given name, disregarding case

Optionally returns an A for a given name, disregarding case

Attributes

Inherited from:
Enum

Tries to get an A by the supplied name. The name corresponds to the .name of the case objects implementing A transformed to lower case

Tries to get an A by the supplied name. The name corresponds to the .name of the case objects implementing A transformed to lower case

Like Enumeration 's withName, this method will throw if the name does not match any of the values' .entryName values.

Attributes

Inherited from:
Enum

Returns an [[Right[A]] ] for a given name, or a [[Left[NoSuchMember]] ] if the name does not match any of the values' .entryName values, disregarding case.

Returns an [[Right[A]] ] for a given name, or a [[Left[NoSuchMember]] ] if the name does not match any of the values' .entryName values, disregarding case.

Attributes

Inherited from:
Enum

Optionally returns an A for a given name assuming the value is lower case

Optionally returns an A for a given name assuming the value is lower case

Attributes

Inherited from:
Enum

Optionally returns an A for a given name.

Optionally returns an A for a given name.

Attributes

Inherited from:
Enum

Tries to get an A by the supplied name. The name corresponds to the .name of the case objects implementing A transformed to upper case

Tries to get an A by the supplied name. The name corresponds to the .name of the case objects implementing A transformed to upper case

Like Enumeration 's withName, this method will throw if the name does not match any of the values' .entryName values.

Attributes

Inherited from:
Enum

Returns an [[Right[A]] ] for a given name, or a [[Left[NoSuchMember]] ] if the name does not match any of the values' .entryName values, disregarding case.

Returns an [[Right[A]] ] for a given name, or a [[Left[NoSuchMember]] ] if the name does not match any of the values' .entryName values, disregarding case.

Attributes

Inherited from:
Enum

Optionally returns an A for a given name assuming the value is upper case

Optionally returns an A for a given name assuming the value is upper case

Attributes

Inherited from:
Enum

Inherited fields

Map of A object names in lower case to A s for case-insensitive comparison

Map of A object names in lower case to A s for case-insensitive comparison

Attributes

Inherited from:
Enum

Map of A object names to A s

Map of A object names to A s

Attributes

Inherited from:
Enum

Map of A object names in upper case to A s for case-insensitive comparison

Map of A object names in upper case to A s for case-insensitive comparison

Attributes

Inherited from:
Enum

Map of A to their index in the values sequence.

Map of A to their index in the values sequence.

A performance optimisation so that indexOf can be found in constant time.

Attributes

Inherited from:
Enum